9/12/2023 0 Comments Rimworld tips for new worldThe way to get around this is to use the planning tool instead and only tell colonists to build what you want them to focus on at the current time. Prioritize building - Early on if you simply build everything you want without planning ahead, your colonists might build less important things first.7x7 tiles should be the minimum size for rooms if you want the spacious interior mood boost. Big Rooms over Small - When starting to build your base, try not to make colonist rooms too small.They may not attack you right away, but if one of them goes mad they may go after the nearest colonist without warning. Dangerous animals - Watch out for boomrats, wolves, bears, boars, and other dangerous animals around your base.This way when they pass each other they won't slow down. Walking space - When building, always try to keep at least 3 tile spaces for people to walk around.You can also set growing zones around your wind turbines to prevent plants and trees from blocking them. One good way of preventing this is to place some solar panels around your turbines. Wind Turbines can stop working if trees or other plants grow around them.The second zone can store your non perishables like rocks and crafting materials. One zone can store all your food, and perishable items (this zone should also eventually become your freezer). Stockpile Zones - It is ideal to have two different stockpile zones.Because of this, try researching auto-doors as soon as possible. Faster moving colonists - With normal doors, colonists have to stop and open each door they encounter, making them take longer to perform each action.Rotating Objects - You can use Q and E to rotate objects.This will mean grabbing whatever you can and then building a whole new base in a new area. Changing Bases -If you are about to be overrun, you can create a caravan with your remaining survivors and try moving to a different zone.Note that large pets like elephants and thrumbos consume a lot of food, so make sure you have a large stock of food before taming them. The best way to prevent this is to create a new zone anywhere away from where you store your food and asign the animal to that zone. Animals Eating All Your Food - If an unwanted animal self tames, it will wander around your base and eat all your food!.Keep your cooking area separate from your butchering area. There is a high chance of food poisoning when preparing meals in a dirty room. This is especially important in your kitchen or food preparation area. Clean Rooms Are Important - Keeping rooms clean be tedius, but it's a good idea to have at least one person clean every once in a while.Area Debuffs - When choosing a starting area, watch for debuffs like permanent summer.Progress Bars - If you want a more in-depth view of what your colonists are doing, zooming in all the way with the scroll wheel will allow you to see progress bars.Order Queue - You can give multiple orders to colonists by holding shift.While the social skill is less important early on, having one colonist capable of recruiting prisoners to join you may be very useful if you want more ways to grow your colony. If your growing skill is low, you may fail to harvest and get less food.Īlso a good cutter will be able to cut down trees faster for building things out of wood. You will also want to have a good grower and miner. Higher skill also means the construction gets done faster.Įvery colony needs one good doctor with at least a skill of 6. Make sure your constructor has at least 4 skill so they can build generators. Having a good cook with a skill of 5 or above will decrease the chance of food poisoning when cooking.
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